HEALTH
World Health Organisation recognizes video game addiction as a Mental Health Disorder
The World Health
Organization (WHO) has officially recognized gaming addiction as a Mental
Health Disorder.
The WHO's
International Classification of Diseases (ICD), describes addiction to
digital and video gaming as "a pattern of persistent or recurrent gaming
behavior" that becomes so extensive it "takes precedence over other
life interests".
The WHO's expert on
mental health and substance abuse, Shekhar Saxena, said some of the worst cases
seen in global research were of gamers playing for up to 20 hours a day, forgoing
sleep, meals, work or school and other daily activities.
He stressed that
only a small minority of people who play digital and video games would develop
a problem, but said recognition of early warning signs may help prevent it.
"This is an
occasional or transitory behavior," he said, adding that only if such
behavior persists for around a year could a potential diagnosis of a disorder
be made.
Responding to the
decision to including gaming addiction, the Video Games Coalition, an
industry lobby group said their products were "enjoyed safely and sensibly
by more than 2 billion people worldwide" across all kinds of genres,
devices, and platforms.
It added that the
"educational, therapeutic, and recreational value" of games was
well-founded and widely recognized and urged the WHO to reconsider.
Here is the official
definition of gaming disorder from the WHO:
“A pattern of
persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’),
which may be online (i.e., over the internet) or offline, manifested by:
Impaired control
over gaming (e.g., onset, frequency, intensity, duration, termination,
context);
Increasing priority
given to gaming to the extent that gaming takes precedence over other life
interests and daily activities; and
Continuation or escalation of gaming despite the occurrence of negative consequences.
Continuation or escalation of gaming despite the occurrence of negative consequences.
The behavior
pattern is of sufficient severity to result in significant impairment in
personal, family, social, educational, occupational or other important areas of
functioning.”
SHARE THIS STORY
No comments:
Post a Comment
Thanks for your comment, keep reading our news and articles